1. Zero Chill 

2025
Lighting Control, Production, 3D Visualization 
Touchdesigner, Unreal Engine

I joined GUMGUM Studio in May 2025. I participated in the design, installation, and operation of lighting installations. I also used OSC and DMX to bridge signals between TouchDesigner and Unreal Engine, creating previsualizations for clients including OpenAI, Nowadays, QNCC, Xanadu, and others.






Game engine prototype: